PROJ WORKSLIKE: Difference between revisions

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PROJ_WORKSLIKE is a [[defineprojectile]] property used to set flags for projectile function. The flags (defined) are:
PROJ_WORKSLIKE is a [[defineprojectile]] property used to set flags for projectile function. The flags (defined) are:


  define [[PROJECTILE_FLAG_BULLET]]                     1
  define [[PROJECTILE_FLAG_HITSCAN]]                     1
  define [[PROJECTILE_FLAG_RPG]]                        2
  define [[PROJECTILE_FLAG_RPG]]                        2
  define [[PROJECTILE_FLAG_BOUNCESOFFWALLS]]            4
  define [[PROJECTILE_FLAG_BOUNCESOFFWALLS]]            4
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  define [[PROJECTILE_FLAG_WATERBUBBLES]]                32
  define [[PROJECTILE_FLAG_WATERBUBBLES]]                32
  define [[PROJECTILE_FLAG_TIMED]]                      64
  define [[PROJECTILE_FLAG_TIMED]]                      64
  define [[PROJECTILE_FLAG_NOENEMYHITS]]                 128
  define [[PROJECTILE_FLAG_BOUNCESOFFSPRITES]]           128
  define [[PROJECTILE_FLAG_SPIT]]                        256
  define [[PROJECTILE_FLAG_SPIT]]                        256
  define [[PROJECTILE_FLAG_COOLEXPLOSION1]]              512
  define [[PROJECTILE_FLAG_COOLEXPLOSION1]]              512

Revision as of 15:16, 23 December 2009

PROJ_WORKSLIKE is a defineprojectile property used to set flags for projectile function. The flags (defined) are:

define PROJECTILE_FLAG_HITSCAN                     1
define PROJECTILE_FLAG_RPG                         2
define PROJECTILE_FLAG_BOUNCESOFFWALLS             4
define PROJECTILE_FLAG_BOUNCESOFFMIRRORS           8
define PROJECTILE_FLAG_KNEE                        16
define PROJECTILE_FLAG_WATERBUBBLES                32
define PROJECTILE_FLAG_TIMED                       64
define PROJECTILE_FLAG_BOUNCESOFFSPRITES           128
define PROJECTILE_FLAG_SPIT                        256
define PROJECTILE_FLAG_COOLEXPLOSION1              512
define PROJECTILE_FLAG_BLOOD                       1024
define PROJECTILE_FLAG_LOSESVELOCITY               2048
define PROJECTILE_FLAG_NOAIM                       4096
define PROJECTILE_FLAG_RANDDECALSIZE               8192
define PROJECTILE_FLAG_EXPLODEONTIMER              16384
define PROJECTILE_FLAG_RPG_IMPACT                  32768
define PROJECTILE_FLAG_RADIUS_PICNUM               65536
define PROJECTILE_FLAG_ACCURATE_AUTOAIM            131072
define PROJECTILE_FLAG_FORCEIMPACT                 262144
define PROJECTILE_FLAG_REALCLIPDIST                524288
define PROJECTILE_FLAG_ACCURATE                    1048576

Note that the damage on impact bit (32768) must be set on the WORKSLIKE of any RPG type projectile (i.e. nonhitscan) for which the projectile itself does damage, as opposed to the damage being caused only by the hitradius.

Syntax is:

defineprojectile <tile number> PROJ_WORKSLIKE <flag value>


Add all the desired flags together, and use that value for <flag value>. This works similar to cstat.