PROJ EXTRA RAND: Difference between revisions

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This seems to be a value that is added to the damage (normally defined by [[PROJ_EXTRA|extra]]) when a actor other than the player is hit.
This seems to be a value that is added to the damage (normally defined by [[PROJ_EXTRA|extra]]) when a actor other than the player is hit.
By default, the game will give a random damage that ranges from 0 to 5. EXTRA_RAND seems to NOT override this value, but rather adds it's would random value along.


[[Category:Projectile_structure_members]]
[[Category:Projectile_structure_members]]

Revision as of 05:37, 4 February 2010

This seems to be a value that is added to the damage (normally defined by extra) when a actor other than the player is hit.

By default, the game will give a random damage that ranges from 0 to 5. EXTRA_RAND seems to NOT override this value, but rather adds it's would random value along.