PROJ EXTRA RAND: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
This seems to be a value that is added to the damage (normally defined by [[PROJ_EXTRA|extra]]) when a actor other than the player is hit. | This seems to be a value that is added to the damage (normally defined by [[PROJ_EXTRA|extra]]) when a actor other than the player is hit. | ||
By default, the game will give a random damage that ranges from 0 to 5. EXTRA_RAND seems to NOT override this value, but rather adds it's would random value along. | |||
[[Category:Projectile_structure_members]] | [[Category:Projectile_structure_members]] |
Revision as of 05:37, 4 February 2010
This seems to be a value that is added to the damage (normally defined by extra) when a actor other than the player is hit.
By default, the game will give a random damage that ranges from 0 to 5. EXTRA_RAND seems to NOT override this value, but rather adds it's would random value along.