Got access: Difference between revisions
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I am not sure about what those flags were supposed to represent... |
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Line 5: | Line 5: | ||
Pal: 21 Bit 2<BR> | Pal: 21 Bit 2<BR> | ||
Pal: 23 Bit 3<BR> | Pal: 23 Bit 3<BR> | ||
Holds if the current player has or not the access cards. | |||
:'''0''' - No access cards | |||
:'''1''' - Blue access card | |||
:'''2''' - Red access card | |||
:'''3''' - Blue and red access cards | |||
:'''4''' - Yellow access cards | |||
:'''5''' - Blue and yellow access cards | |||
:'''6''' - Red and yellow access cards | |||
:'''7''' - Blue, red and yellow (all) access cards | |||
[[Category:Player structure members]] | [[Category:Player structure members]] |
Revision as of 17:43, 13 March 2010
When 'using' a wall or sprite that needs access, it checks to see if the player has the correct access card and then starts the access animation by setting access_incs to one. It also sets the access_wallnum or access_spritenum to itself.
For sprites, the access card animation takes on the palette of the 'target' access sprite.
got_access bits are UN-set for the access after it is granted:
pal: 0 bit 0
Pal: 21 Bit 2
Pal: 23 Bit 3
Holds if the current player has or not the access cards.
- 0 - No access cards
- 1 - Blue access card
- 2 - Red access card
- 3 - Blue and red access cards
- 4 - Yellow access cards
- 5 - Blue and yellow access cards
- 6 - Red and yellow access cards
- 7 - Blue, red and yellow (all) access cards