Got access: Difference between revisions

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I am not sure about what those flags were supposed to represent...
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When 'using' a [[wall]] or [[sprite]] that needs access, it checks to see if the [[player]] has the correct access card and then starts the access animation by setting [[access_incs]] to one. It also sets the [[access_wallnum]] or [[access_spritenum]] to itself. <BR>
For [[sprite]]s, the access card animation takes on the palette of the 'target' access [[sprite]].
[[got_access]] bits are UN-set for the access after it is granted:<BR>
pal: 0 bit 0<BR>
Pal: 21 Bit 2<BR>
Pal: 23 Bit 3<BR>
Holds if the current player has or not the access cards.
Holds if the current player has or not the access cards.



Revision as of 17:43, 13 March 2010

Holds if the current player has or not the access cards.

0 - No access cards
1 - Blue access card
2 - Red access card
3 - Blue and red access cards
4 - Yellow access cards
5 - Blue and yellow access cards
6 - Red and yellow access cards
7 - Blue, red and yellow (all) access cards