Xvel: Difference between revisions

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'''xvel''' holds the forward/backward velocity of the sprite.  Positive values are forward, negative are backward.
'''xvel''' holds the forward/backward velocity of the sprite.  Positive values are forward, negative are backward.


The projectile doesn't move at the same speed as the normal actor, it moves faster. In order to make an actor move alongside a projectile (using [[define projecile]]), the speed of the actor should be multiplied by 2.5.
Not all actors move at the same speed. Useractor enemy use xvel at a different way.


[[Category:Sprite structure members]]
[[Category:Sprite structure members]]

Revision as of 18:22, 23 May 2010

xvel holds the forward/backward velocity of the sprite. Positive values are forward, negative are backward.

Not all actors move at the same speed. Useractor enemy use xvel at a different way.