Sector Effector Reference Guide: Difference between revisions
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:'''8''' - Up Open Door Lights | :'''8''' - Up Open Door Lights | ||
:'''9''' - Down Open Door Lights | :'''9''' - Down Open Door Lights | ||
:'''10''' - Door Auto Close ( | :'''10''' - Door Auto Close (Hitag = Delay) | ||
:'''11''' - Rotate Sector Door | :'''11''' - Rotate Sector Door | ||
:'''12''' - Light Switch | :'''12''' - Light Switch |
Revision as of 13:23, 27 July 2010
Sector Effector Lotag Listing
- 0 - Rotating Sector
- 1 - Pivot Sprite for SE 0
- 2 - Earthquake
- 3 - Random Lights After Shot Out
- 4 - Random Lights
- 6 - Subway
- 7 - Teleporter
- 8 - Up Open Door Lights
- 9 - Down Open Door Lights
- 10 - Door Auto Close (Hitag = Delay)
- 11 - Rotate Sector Door
- 12 - Light Switch
- 13 - C-9 Explosive
- 14 - Subway Car
- 15 - Slide Door (ST 25)
- 16 - Rotate Reactor Sector
- 17 - Elevator Transport (ST 15)
- 18 - Incremental Sector Rise/Fall
- 19 - Explosion Lowers Ceiling
- 20 - Stretch (ST 27)
- 21 - Drop Floor (ST 28)
- 22 - Teeth Door Prong (ST 29)
- 23 - One-Way Teleporter Destination
- 24 - Conveyor Belt or Water Current
- 25 - Engine Piston
- 27 - Demo Camera
- 28 - Lightning
- 29 - Float (for Waves)
- 30 - Two-Way Train (ST 31)
- 31 - Floor Rise/Fall
- 32 - Ceiling Rise/Fall
- 33 - Earthquake Debris
- 36 - Projectile Shooter