Sector Effector Reference Guide: Difference between revisions
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add undocumented SE5 |
→Sector Effector Lotag Listing: -finish table |
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|N/A | |N/A | ||
|See [[:Category:Editing_Lighting_Effects#Light Switches]]. | |See [[:Category:Editing_Lighting_Effects#Light Switches]]. | ||
|- | |||
|'''13''' | |||
| C-9 Explosive | |||
| N/A | |||
| See [[:Category:Editing_C-9_Effects#Cracked Walls]]. | |||
|- | |||
|'''14''' | |||
|Subway Car | |||
|N/A | |||
| | |||
|- | |||
|'''15''' | |||
|Slide Door | |||
|25 | |||
|See [[Sliding Doors]]. | |||
|- | |||
|bgcolor="#ffb099"|'''16''' | |||
|bgcolor="#ffb099"|Rotate Reactor Sector | |||
|bgcolor="#ffb099"|N/A | |||
|bgcolor="#ffb099"|All this does is rotate the sector a small amount and raise the ceiling by about a quarter of a step at runtime. It is an incomplete effect that is not used in the game. | |||
|- | |||
|'''17''' | |||
|Elevator Transport | |||
|15 | |||
| | |||
|- | |||
|'''18''' | |||
|Incremental Sector Rise/Fall | |||
|N/A | |||
|Causes the sector to be raised or lowered by one step every time it is activated. Only works in version 1.4 or above. | |||
|- | |||
|'''19''' | |||
|Explosion Lowers Ceiling | |||
|N/A | |||
|If an explosion occurs in a sector containing this SE, the ceiling drops to the floor. This effect is not used in the game but is fully functional. | |||
|- | |||
|'''20''' | |||
|Stretch (also known as "Bridge") | |||
|27 | |||
| | |||
|- | |||
|'''21''' | |||
|Drop Floor | |||
|28 | |||
| | |||
|- | |||
|'''22''' | |||
|Teeth Door Prong | |||
|29 | |||
|See [[Teeth Doors]] | |||
|- | |||
|'''23''' | |||
|One-Way Teleporter Destination | |||
|N/A | |||
|See [[:Category:Editing_Teleporters#One Way Teleporters (Version 1.4 or 1.5 Required)]]. | |||
|- | |||
|'''24''' | |||
|Conveyor Belt or Water Current | |||
|N/A | |||
| | |||
|- | |||
|'''25''' | |||
|Engine | |||
|N/A | |||
|Ceiling continually lowers to the floor and raises again. Its speed can be regulated with a [[Level_editing#gpspeed|gpspeed]]. | |||
|- | |||
|'''27''' | |||
|Demo Camera | |||
|N/A | |||
|Used to record demos. | |||
|- | |||
|'''28''' | |||
| Lightning | |||
|N/A | |||
|Version 1.4 or above | |||
|- | |||
|'''29''' | |||
|Float | |||
|N/A | |||
|Used to make waves. | |||
|- | |||
|'''30''' | |||
|Two-Way Train | |||
|31 | |||
|See [[:Category:Editing_Moving_Sectors#Two-Way Trains]]. | |||
|- | |||
|'''31''' | |||
|Floor Rise/Fall | |||
|N/A | |||
|See [[:Category:Editing Sectors That Rise and Fall]]. | |||
|- | |||
|'''32''' | |||
|Ceiling Rise/Fall | |||
|N/A | |||
|See [[:Category:Editing Sectors That Rise and Fall]]. | |||
|- | |||
|'''33''' | |||
|Earthquake Debris | |||
|N/A | |||
|Use in conjunction with an earthquake (SE 2) to spawn bits of scrap. | |||
|- | |||
|'''36''' | |||
|Projectile Shooter | |||
|N/A | |||
|See [[:Category:Editing Miscellaneous#Shooters]] | |||
|} | |} | ||
Revision as of 04:07, 23 November 2010
Sector Effector Lotag Listing
Tag number | Name | Associated sector tag | Description |
---|---|---|---|
0 | Rotating Sector | 30 (optional) | See Category:Editing Moving Sectors#Rotating Sectors (Gears) |
1 | Pivot Sprite for SE 0 | 30 (optional) | See Category:Editing Moving Sectors#Rotating Sectors (Gears) |
2 | Earthquake | N/A | |
3 | Random Lights After Shot Out | N/A | See Category:Editing_Lighting_Effects#Making Lights Blink When Shot |
4 | Random Lights | N/A | Category:Editing_Lighting_Effects#Making Lights Blink |
5 | (undocumented) | N/A | When used with a series of sequentially numbered locators, this causes the sector to move rapidly to the locator nearest the player. It also spawns some harmless fireballs that look like flaming exhaust gas. The effect is very buggy. There are graphics glitches, and the moving sector eventually seems to just go around in circles. |
6 | Subway | ||
7 | Teleporter | N/A | See Category:Editing_Teleporters |
8 | Up Open Door Lights | 20, 21, 22, 23, 25 or 26 | See Category:Editing_Lighting_Effects#Open Door & Room Lights Up |
9 | Down Open Door Lights | 20, 21, 22, 23, 25 or 26 | See Category:Editing_Lighting_Effects#Open Door & Room Lights Up |
10 | Door Auto Close | 20, 21, 22, 23, 25 or 26 | Hitag = delay |
11 | Rotate Sector Door | 23 | Hinge for the swinging door. See Swinging Doors. |
12 | Light Switch | N/A | See Category:Editing_Lighting_Effects#Light Switches. |
13 | C-9 Explosive | N/A | See Category:Editing_C-9_Effects#Cracked Walls. |
14 | Subway Car | N/A | |
15 | Slide Door | 25 | See Sliding Doors. |
16 | Rotate Reactor Sector | N/A | All this does is rotate the sector a small amount and raise the ceiling by about a quarter of a step at runtime. It is an incomplete effect that is not used in the game. |
17 | Elevator Transport | 15 | |
18 | Incremental Sector Rise/Fall | N/A | Causes the sector to be raised or lowered by one step every time it is activated. Only works in version 1.4 or above. |
19 | Explosion Lowers Ceiling | N/A | If an explosion occurs in a sector containing this SE, the ceiling drops to the floor. This effect is not used in the game but is fully functional. |
20 | Stretch (also known as "Bridge") | 27 | |
21 | Drop Floor | 28 | |
22 | Teeth Door Prong | 29 | See Teeth Doors |
23 | One-Way Teleporter Destination | N/A | See Category:Editing_Teleporters#One Way Teleporters (Version 1.4 or 1.5 Required). |
24 | Conveyor Belt or Water Current | N/A | |
25 | Engine | N/A | Ceiling continually lowers to the floor and raises again. Its speed can be regulated with a gpspeed. |
27 | Demo Camera | N/A | Used to record demos. |
28 | Lightning | N/A | Version 1.4 or above |
29 | Float | N/A | Used to make waves. |
30 | Two-Way Train | 31 | See Category:Editing_Moving_Sectors#Two-Way Trains. |
31 | Floor Rise/Fall | N/A | See Category:Editing Sectors That Rise and Fall. |
32 | Ceiling Rise/Fall | N/A | See Category:Editing Sectors That Rise and Fall. |
33 | Earthquake Debris | N/A | Use in conjunction with an earthquake (SE 2) to spawn bits of scrap. |
36 | Projectile Shooter | N/A | See Category:Editing Miscellaneous#Shooters |