Category:Editing Miscellaneous: Difference between revisions
add bit about pool table |
m →Forcing Duke To Start Weaponless: an->a |
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* STEP 1: Make a hole in the floor. | * STEP 1: Make a hole in the floor. | ||
* STEP 2: Put the HURT-TILE on the hole floor. | * STEP 2: Put the HURT-TILE on the hole floor. | ||
* STEP 3: Place | * STEP 3: Place a sprite on the main floor, and make it flat (2 presses on [R] key) | ||
* STEP 4: Select the same texture as the floor tile. ([V] Twice) | * STEP 4: Select the same texture as the floor tile. ([V] Twice) | ||
* STEP 5: Arrange the sprite, so it covers the hole. | * STEP 5: Arrange the sprite, so it covers the hole. |
Revision as of 04:08, 23 November 2010
NOTE: Much of information on this page is from around 1999. Some may be outdated, and some may be incorrect -- this page exists to get you started with the Level Editing and may not currently cover some of the additional features available in Mapster32.
Glass
Secret Areas
Apply a lotag of 32767 to a sector to create a secret area. When the player walks over this sector, it counts as one secret area discovered. The game also totals the number of sectors assigned this lotag, so try to use only one secret sector for each secret area.
Shooters
Turning Shooters Off
Difficulty Settings
To assign difficulty levels to enemies, assign them with a lotag matching the desired skill level, such as 1 for Piece of Cake or 4 for Damn I'm Good.
Signs That Fall When Shot
Simply take a flattened sprite and assign it a unique hitag and it will be vulnerable to explosions. Assign multiple objects the same hitag, such as the faces of a 3D bridge, and each sprite will collapse together as a structure.
Lightning and Thunder (Version 1.4 or 1.5 Required)
Making Rain
Forcing Duke To Start Weaponless
Simply put the starting place over a floor-tile that hurts. E.G. HURTRAIL(#859) - LAVA(#1082) - SLIME (#200)
You can make Duke start weaponless, without hurting him.
- STEP 1: Make a hole in the floor.
- STEP 2: Put the HURT-TILE on the hole floor.
- STEP 3: Place a sprite on the main floor, and make it flat (2 presses on [R] key)
- STEP 4: Select the same texture as the floor tile. ([V] Twice)
- STEP 5: Arrange the sprite, so it covers the hole.
NOTE: Make sure the sprite is "Hard" (purple in color) Point at the sprite, and press the [B] key
Making a pool table
This is an extremely easy and effective object to make. Simply build a pool table out of sectors and texture it appropriately. Then add the pool balls; these are sprites 901 and 902, and you can change their palettes to give them any colours you want. Finally, put the pockets (sprite 903) on the pool table. That's all there is to it.
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