Updatesector: Difference between revisions
| Hendricks266 (talk | contribs) No edit summary | Hendricks266 (talk | contribs) No edit summary | ||
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| '''updatesector''' <x> <y> <gamevar> | '''updatesector''' <x> <y> <gamevar><br> | ||
| '''updatesectorz''' <x> <y> <z> <gamevar> | '''updatesectorz''' <x> <y> <z> <gamevar> | ||
| Returns [[sector  | Returns [[sector id]] of the [[sector]] containing the point (<x>,<y>) or (<x>,<y>,<z>) into <[[gamevar]]>.  If it is not a valid sector (like outside the map, inside a column, or below the floor), it returns -1.  You should verify that the value return is not equal to -1 before manipulating the sector or you could have problems. | ||
| [[Category:EDuke32 specific commands]] | [[Category:EDuke32 specific commands]] | ||
| [[Category:Sector manipulation]] | [[Category:Sector manipulation]] | ||
Revision as of 21:02, 7 January 2011
updatesector <x> <y> <gamevar>
updatesectorz <x> <y> <z> <gamevar>
Returns sector id of the sector containing the point (<x>,<y>) or (<x>,<y>,<z>) into <gamevar>. If it is not a valid sector (like outside the map, inside a column, or below the floor), it returns -1. You should verify that the value return is not equal to -1 before manipulating the sector or you could have problems.
