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Shoot: Difference between revisions

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merge the shoot family
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'''shoot''' <tilenum>
'''shoot''' <[[tile number]]><br>
'''shootvar''' <[[tile number]]><br>
'''eshoot''' <[[tile number]]><br>
'''eshootvar''' <[[tile number]]><br>
'''zshoot''' <[[zvel]]> <[[tile number]]><br>
'''zshootvar''' <[[zvel]]> <[[tile number]]><br>
'''ezshoot''' <[[zvel]]> <[[tile number]]><br>
'''ezshootvar''' <[[zvel]]> <[[tile number]]>


Causes the current [[actor]] to fire the projectile <tilenum>.
Causes the current [[actor]] to fire the projectile <[[tile number]]>.
 
Commands with an "e" prefix set the [[gamevar]] [[RETURN]] to the spawned projectile's [[sprite id]].
 
 
Commands with a "var" suffix take [[gamevar]]s rather than constants or [[define]]d labels for their inputs.


[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Projectile manipulation]]
[[Category:Projectile manipulation]]

Revision as of 19:19, 24 February 2011