Shoot: Difference between revisions
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Hendricks266 (talk | contribs) merge the shoot family |
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'''shoot''' < | '''shoot''' <[[tile number]]><br> | ||
'''shootvar''' <[[tile number]]><br> | |||
'''eshoot''' <[[tile number]]><br> | |||
'''eshootvar''' <[[tile number]]><br> | |||
'''zshoot''' <[[zvel]]> <[[tile number]]><br> | |||
'''zshootvar''' <[[zvel]]> <[[tile number]]><br> | |||
'''ezshoot''' <[[zvel]]> <[[tile number]]><br> | |||
'''ezshootvar''' <[[zvel]]> <[[tile number]]> | |||
Causes the current [[actor]] to fire the projectile < | Causes the current [[actor]] to fire the projectile <[[tile number]]>. | ||
Commands with an "e" prefix set the [[gamevar]] [[RETURN]] to the spawned projectile's [[sprite id]]. | |||
Commands with a "var" suffix take [[gamevar]]s rather than constants or [[define]]d labels for their inputs. | |||
[[Category:Duke3D 1.3/1.5 commands]] | [[Category:Duke3D 1.3/1.5 commands]] | ||
[[Category:Projectile manipulation]] | [[Category:Projectile manipulation]] |