Addweapon: Difference between revisions
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''''' | '''addweapon''' <weapon> <amount><br> | ||
'''addweaponvar''' <weapon> <amount> | |||
'''addweapon''' adds ''weapon'' with ''amount'' of ammo to the nearest player. See [[addweaponvar]]. | |||
If the player already has ''weapon'' with full ammo, execution of subsequent code is halted in a fashion similar to [[break]]. | If the player already has ''weapon'' with full ammo, execution of subsequent code is halted in a fashion similar to [[break]]. | ||
''weapon'' can be one of the following, taken from ''duke3d.h'': | ''weapon'' can be one of the following, taken from ''duke3d.h'' and ''DEFS.CON'': | ||
KNEE_WEAPON | KNEE_WEAPON | ||
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HANDREMOTE_WEAPON | HANDREMOTE_WEAPON | ||
GROW_WEAPON | GROW_WEAPON | ||
Commands with a "var" suffix take [[gamevar]]s rather than constants or [[define]]d labels for their inputs. | |||
[[Category:Duke3D 1.3/1.5 commands]] | [[Category:Duke3D 1.3/1.5 commands]] | ||
[[Category:Player manipulation]] | [[Category:Player manipulation]] |
Revision as of 18:24, 24 February 2011
addweapon <weapon> <amount>
addweaponvar <weapon> <amount>
addweapon adds weapon with amount of ammo to the nearest player. See addweaponvar.
If the player already has weapon with full ammo, execution of subsequent code is halted in a fashion similar to break.
weapon can be one of the following, taken from duke3d.h and DEFS.CON:
KNEE_WEAPON PISTOL_WEAPON SHOTGUN_WEAPON CHAINGUN_WEAPON RPG_WEAPON HANDBOMB_WEAPON SHRINKER_WEAPON DEVISTATOR_WEAPON TRIPBOMB_WEAPON FREEZE_WEAPON HANDREMOTE_WEAPON GROW_WEAPON
Commands with a "var" suffix take gamevars rather than constants or defined labels for their inputs.