Addweapon: Difference between revisions
Jump to navigation
Jump to search
Hendricks266 (talk | contribs) No edit summary |
Hendricks266 (talk | contribs) mNo edit summary |
||
Line 21: | Line 21: | ||
GROW_WEAPON | GROW_WEAPON | ||
Commands with | Commands with an additional "var" suffix take [[gamevar]]s rather than constants or [[define]]d labels for their inputs. | ||
[[Category:Duke3D 1.3/1.5 commands]] | [[Category:Duke3D 1.3/1.5 commands]] | ||
[[Category:Player manipulation]] | [[Category:Player manipulation]] |
Revision as of 18:35, 24 February 2011
addweapon <weapon> <amount>
addweaponvar <weapon> <amount>
addweapon adds weapon with amount of ammo to the nearest player. See addweaponvar.
If the player already has weapon with full ammo, execution of subsequent code is halted in a fashion similar to break.
weapon can be one of the following, taken from duke3d.h and DEFS.CON:
KNEE_WEAPON PISTOL_WEAPON SHOTGUN_WEAPON CHAINGUN_WEAPON RPG_WEAPON HANDBOMB_WEAPON SHRINKER_WEAPON DEVISTATOR_WEAPON TRIPBOMB_WEAPON FREEZE_WEAPON HANDREMOTE_WEAPON GROW_WEAPON
Commands with an additional "var" suffix take gamevars rather than constants or defined labels for their inputs.