Angoff: Difference between revisions
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Sets the angle offset for a 3D model assigned to an [[actor]]. When set, the angle of the [[actor]]'s 3D model will be rendered offset by <number>. | Sets the angle offset for a 3D model assigned to an [[actor]]. When set, the angle of the [[actor]]'s 3D model will be rendered offset by <number>. | ||
{{varsuffix}} | |||
[[Category:EDuke32 specific commands]] | [[Category:EDuke32 specific commands]] | ||
[[Category:Sprite manipulation]] | [[Category:Sprite manipulation]] |
Revision as of 19:31, 24 February 2011
angoff <value>
angoffvar <value>
Sets the angle offset for a 3D model assigned to an actor. When set, the angle of the actor's 3D model will be rendered offset by <number>.
Commands with an additional "var" suffix take gamevars rather than constants or defined labels for their inputs. As an alternate short form, "varvar" can be dropped from these commands; for example ife serves an an alias for ifvarvare.