Room Over Room: Difference between revisions
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Hendricks266 (talk | contribs) Created page with "'''Room Over Room''' (ROR), also referred to as '''Sector Over Sector''' (SOS) and '''Floor Over Floor''' (FOF), is a technique in the BUILD engine used to simulate more reali..." |
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'''Room Over Room''' (ROR), also referred to as '''Sector Over Sector''' (SOS) and '''Floor Over Floor''' (FOF), is a technique in the BUILD engine used to simulate more realistic environments by combining more than one sector over another in a vertical fashion. This can be used for multi-level structures and things such as pools of liquids. | '''Room Over Room''' (ROR), also referred to as '''Sector Over Sector''' (SOS) and '''Floor Over Floor''' (FOF), is a technique in the BUILD engine used to simulate more realistic environments by combining more than one sector over another in a vertical fashion to seamlessly create the appearance of a single area of higher complexity than is natively possible. This can be used for multi-level structures and things such as pools of liquids. |
Revision as of 14:25, 18 June 2011
Room Over Room (ROR), also referred to as Sector Over Sector (SOS) and Floor Over Floor (FOF), is a technique in the BUILD engine used to simulate more realistic environments by combining more than one sector over another in a vertical fashion to seamlessly create the appearance of a single area of higher complexity than is natively possible. This can be used for multi-level structures and things such as pools of liquids.