Build: Difference between revisions

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Created page with "The Build engine is a first-person shooter engine created by Ken Silverman for 3D Realms. == Games == ''• William Shatner's TekWar'' (1995) ''• [[Witchav..."
 
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The Build engine is a first-person shooter engine created by [[Ken Silverman]] for [[3D Realms]].  
The BUILD engine is a first-person shooter engine created by [[Ken Silverman]] for [[3D Realms]].  




== Games ==
== Games ==


*''[[Witchaven]]'' (1995)
**''[[Witchaven II: Blood Vengeance]]'' (1996)
*''[[William Shatner's TekWar]]'' (1995)
*''[[Duke Nukem 3D]]'' (1996)
*''[[PowerSlave]]'' (1996)
**Exhumed (Europe)
**Seireki 1999: Pharaoh no Fukkatsu (Japan)
*''[[Blood]]'' (1997)
*''[[Shadow Warrior]]'' (1997)
*''[[Redneck Rampage]]'' (1997)
**''[[Redneck Rampage Rides Again]]'' (1998)
**''[[Redneck Deer Huntin']]'' (1998)
*''[[Extreme Paintbrawl]]'' (1998)
*''[[NAM]]'' (1998)
**''Napalm'' (Wal-Mart Version)
*''[[WWII GI]]'' (1999)
*''[[Legend of the Seven Paladins (Rock 'n Shaolin)]]''
*''[[Corridor 8]]'' (unreleased)
*''[[Fate]]'' (unreleased)


Note: Each game contains its own unique "game code", so one game can have certain features and another may not. An example would be the [[CON]] files (scripts) that were only used in [[Duke Nukem 3D]] and the games based on its game code, or the [[KVX]] (voxels) files that were used in[[Shadow Warrior]] and [[Blood]].
 
 
 
 
 
 
 
Note: Each game has a different version of the engine, so you can have certain features in a game, and another may not. An example would be the [[CON]] files (scripts) that were only used in [[Duke Nukem 3D]], or the [[KVX]] (voxels) files that were used after [[Shadow Warrior]] and [[Blood]]'s version.
 


== Links ==
== Links ==


[http://advsys.net/ken/ Ken Silverman's Official Home Page] (Creator of the Engine)
[http://advsys.net/ken/ Ken Silverman's Official Home Page] (Creator of the Engine)
[http://www.eduke32.com/ Eduke32] (Source Port to use it)

Revision as of 15:18, 31 August 2011

The BUILD engine is a first-person shooter engine created by Ken Silverman for 3D Realms.


Games

Note: Each game contains its own unique "game code", so one game can have certain features and another may not. An example would be the CON files (scripts) that were only used in Duke Nukem 3D and the games based on its game code, or the KVX (voxels) files that were used inShadow Warrior and Blood.

Links

Ken Silverman's Official Home Page (Creator of the Engine)