Build: Difference between revisions
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*''[[Shadow Warrior]]'' (1997) | *''[[Shadow Warrior]]'' (1997) | ||
*''[[Redneck Rampage]]'' (1997) | *''[[Redneck Rampage]]'' (1997) | ||
**''[[Redneck Rampage Rides Again]]'' (1998) | **''[[Redneck Rampage Rides Again]]'' (Arkansas) (1998) | ||
**''[[Redneck Deer Huntin']]'' (1998) | **''[[Redneck Deer Huntin']]'' (1998) | ||
*''[[Extreme Paintbrawl]]'' (1998) | *''[[Extreme Paintbrawl]]'' (1998) | ||
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**''Napalm'' (Wal-Mart Version) | **''Napalm'' (Wal-Mart Version) | ||
*''[[WWII GI]]'' (1999) | *''[[WWII GI]]'' (1999) | ||
*''[[Legend of the Seven Paladins (Rock 'n Shaolin)]]'' | *''[[Legend of the Seven Paladins (Rock 'n Shaolin)]]'' (????3D) | ||
*''[[Corridor 8]]'' (unreleased) | *''[[Corridor 8: Galactic Wars]]'' (unreleased) | ||
*''[[Fate]]'' (unreleased) | *''[[Fate]]'' (unreleased) | ||
Revision as of 15:21, 31 August 2011
The BUILD engine is a first-person shooter engine created by Ken Silverman for 3D Realms.
Games
- Witchaven (1995)
- William Shatner's TekWar (1995)
- Duke Nukem 3D (1996)
- PowerSlave (1996)
- Exhumed (Europe)
- Seireki 1999: Pharaoh no Fukkatsu (Japan)
- Blood (1997)
- Shadow Warrior (1997)
- Redneck Rampage (1997)
- Redneck Rampage Rides Again (Arkansas) (1998)
- Redneck Deer Huntin' (1998)
- Extreme Paintbrawl (1998)
- NAM (1998)
- Napalm (Wal-Mart Version)
- WWII GI (1999)
- Legend of the Seven Paladins (Rock 'n Shaolin) (????3D)
- Corridor 8: Galactic Wars (unreleased)
- Fate (unreleased)
Note: Each game contains its own unique "game code", so one game can have certain features and another may not. An example would be the CON files (scripts) that were only used in Duke Nukem 3D and the games based on its game code, or the KVX (voxels) files that were used inShadow Warrior and Blood.
Links
Ken Silverman's Official Home Page (Creator of the Engine)