Pals

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Member of the player struct; pals # is an array which controls the screen tint values induced by palfrom. See pals_time.

pals is a 4-component array. The first value is the 6-bit (0-63) intensity value which controls the initial translucency of the tint before it fades out. The remaining three values are the 6-bit (0-63) RGB color values of the tint.

from build.h:

typedef struct {
    char r,g,b,f;
} palette_t;

from player.h:

palette_t pals;