Gotweapon

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This is an array of values which specify whether the player has a certain weapon.

define KNEE_WEAPON         0
define PISTOL_WEAPON       1
define SHOTGUN_WEAPON      2
define CHAINGUN_WEAPON     3
define RPG_WEAPON          4
define HANDBOMB_WEAPON     5
define SHRINKER_WEAPON     6
define DEVISTATOR_WEAPON   7
define TRIPBOMB_WEAPON     8
define FREEZE_WEAPON       9
define HANDREMOTE_WEAPON   10
define GROW_WEAPON         11

This is deprecated when it comes to HANDBOMB_WEAPON or TRIPBOMB_WEAPON.

appendevent EVENT_RESETWEAPONS
  // remove the player's pistol if they spawned on E1L1
  ifvare VOLUME 0
    ifvare LEVEL 0
    {
      setplayer[THISACTOR].gotweapon PISTOL_WEAPON 0
      setplayer[THISACTOR].ammo_amount PISTOL_WEAPON 0
    }
endevent