Weaponswitch
Weaponswitch exists for both player and userdef structure members. The player structure controls whenever the action will be made, while the userdef controls the options selected in the menu.
1 = switch to weapon on pickup
2 = switch away when out of ammo
4 = modifier for bit 1: only switch on pickup if the picked-up weapon is ranked higher in the favorite weapon hierarchy using the -u parameter or WeaponChoice0-9 in the configuration file.
Setting the variable to zero will disable all automatic weapon switching.
Example:
setplayer[THISACTOR].weaponswitch 0