Floorstat

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Revision as of 08:53, 16 July 2017 by Jwaffe (talk | contribs) (Adding in weird behavior I just found)
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floorstat is a sector-structure member similar to cstat, as it is a bitfield.

The known values are below:

1 = Bit 0: Floor is a parallax sky/texture. Also, for subway car sectors, if you set this bit to 1, it will shoot RPGs at the nearest player.
2 = Bit 1: Floor is sloped
4 = Bit 2: Floor Texture's x & y is swapped
8 = Bit 3: Floor Texture Expansion is on ["E" key in Build/Mapster32]
16 = Bit 4: Floor Texture's x is flipped
32 = Bit 5: Floor Texture's y is flipped
64 = Bit 6: Floor Texture Relativity is on ["R" key in Build/Mapster32]
128 = Bit 7: Masked Floor (different from being clear only for TROR-extended floors)
256 = Bit 8: Translucent Masked Floor
384 = Bit 7&8: Reverse Translucent Masked Floor
512 = Bit 9: Floor blocks movement (for TROR)
1024 = Bit 10: Floor is a TROR floor
2048 = Bit 11: Floor blocks projectiles (for TROR)

See ceilingstat.