Build tools
The Build tools are sub-components of EDuke32 and the BUILD Engine that assist the user in various editing functions. Their source code can be found in the source/tools/ directory of the repository or packages.
Command-Line Executables
Windows binaries of the executables can be found here: http://dukeworld.duke4.net/eduke32/tools/
To build them yourself, see the relevant information to set up the compiler. Type make
followed by the name of the group of tool you want to build.
Note that the tools at the bottom of the list are separated due to cross-platform incompatibilities, and they may require specification of certain variables to the Makefile such as DXROOT_OVERRIDE.
Tool Name | Main Author | Domain | Description |
---|---|---|---|
kextract | Ken Silverman | extracts data from GRP "group files" | |
kgroup | Ken Silverman | creates GRP "group files" out of specified files | |
transpal | Ken Silverman | generates shading/translucence tables from a palette | |
wad2art | Ken Silverman | novelty utility for converting Doom art resources in WAD files to BUILD ART files, PALETTE.DAT, and NAMES.H | |
wad2map | Ken Silverman | novelty utility for converting Doom level maps in WAD files to BUILD map files | |
map2stl | Ken Silverman | novelty utility for converting map files to Stereolithography (STL) format 3D models | |
kmd2tool | Ken Silverman | translates MD2 models along the z axis (zoffset) | |
md2tool | Helixhorned | query MD2 model info or change the scale/translate fields so that desired bounds are produced | |
generateicon | JonoF | converts images (.ico? .bmp?) to .c files for the purpose of being embedded as icons in SDL executables | |
cacheinfo | JonoF | cache information tool; scans all files in current directory | |
arttool | JonoF, Hendricks266 | constructs all attributes of ART files and can import art tiles in PCX and TGA formats | |
givedepth | JonoF | transforms a single image from an ART tile into a voxel with the image layered to a specified depth | |
mkpalette | JonoF | inputs simple color ranges in HSV format and automatically generates a palette with shade steps | |
unpackssi | JonoF | unpacks the SSI files employed to hold the data of Sunstorm Interactive expansion packs | |
bsuite | JonoF, Hendricks266 | "Build Customization Suite", imports and extracts game palettes | |
ivfrate | Helixhorned | gets and sets the FPS of .ivf (VP8) files | |
enumdisplay | JonoF | Windows-only | enumerates all available display modes to enumdisplay.txt by default |
getdxdidf | JonoF | Windows-only | enumerates available inputs, from keyboard, mouse, and joystick to didf.txt |
makesdlkeytrans | JonoF | SDL-only | builds a key translation table for compatibility purposes |
Bash Scripts
Tool Name | Main Author | Description | |
---|---|---|---|
checkdefs.sh | Helixhorned | find wrongly-cased file names in defs (and cons hackishly) and optionally replace them with the proper names |
Python Scripts
Tool Name | Main Author | Description | |
---|---|---|---|
ase_import.py | Plagman | ASE importer for Blender 2.4x | |
md3_export.py | Plagman | MD3 exporter for Blender 2.4x | |
highpalookupmaker.py | Plagman | simplistic highpallookup generator using only math and the TGA data | |
prhighpal.py | Helixhorned | slightly more complex highpallookup generator requiring Python 2.6, NumPy and PIL |