On crane

From EDukeWiki
Revision as of 02:26, 14 July 2009 by TX (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

on_crane is a member of the player struct.

This value is -1 if player hasn't been grabbed by a crane and is otherwise a value greater than or equal to 0, corresponding to the sprite ID of the crane. Setting on_crane to anything greater than or equal to 0 will lock the player's movement as if a crane had picked them up.