Switch

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The switch statement in con is similar to that in C.

 switch <gamevar>
   case <constant>
     <do something>
     break
   case <constant>
     <do something>
     break
 endswitch

Caution: Nested switches do not work because of the way the CON compiler compiles them. A workaround is to put the nested switch in a seperate state, and call that state from inside the first switch.

Also, putting extra break statements inside a case argument will cause a lot of errors. Again, the workaround is to put the commands that need to be seperated in another state, along with the break.