WEAPONx FLAGS

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Revision as of 14:24, 24 November 2006 by Hendricks266 (talk | contribs)
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WEAPONx_FLAGS is a gamevar that has the power to change several different things about weapons (not projectiles).

The flag values for WEAPONx_FLAGS are:

1 - Holstering clears clip
2 - Glows
4 - Automatic
8 - Fire every other frame
16 - Fire every third frame
32 - Random restart on automatic
64 - Use ammo per burst (like the Devastator)
128 - Is a bomb trigger (Pipebomb Detonator)
256 - Using does NOT cause player to become 'visible'
512 - Use 'throws' the 'shoots' item
1024 - Check weapon availability at 'reload' time
2048 - player should stop jumping
0 - Spawn Type 1 (Pistol shells)
4096 - Spawn Type 2 (Shotgun shells)
8192 - Spawn Type 3 (Chaingun shells)

WEAPONx_FLAGS is a bitfield, so you can add the individual flags together in the manner of cstat and orientation.