Bits

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Revision as of 14:35, 24 August 2007 by Dr. Kylstien (talk | contribs)
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'bits' returns a bit-field indicating which buttons the player is pressing. A particular button press can be checked by using ifvarand with the following values:

define INPUT_JUMP 1
define INPUT_CROUCH 2
define INPUT_FIRE 4
define INPUT_AIM_UP 8
define INPUT_AIM_DOWN 16
define INPUT_RUNNING 32
define INPUT_LOOK_LEFT 64
define INPUT_LOOK_RIGHT 128
define INPUT_WEAPON_1 256
define INPUT_WEAPON_2 512
define INPUT_WEAPON_3 768
define INPUT_WEAPON_4 1024
define INPUT_WEAPON_5 1280
define INPUT_WEAPON_6 1536
define INPUT_WEAPON_7 1792
define INPUT_WEAPON_8 2048
define INPUT_WEAPON_9 2304
define INPUT_WEAPON_10 2560
define INPUT_WEAPON_PREV 2816
define INPUT_WEAPON_NEXT 3072
define INPUT_STEROIDS 4096
define INPUT_LOOK_UP 8192
define INPUT_LOOK_DOWN 16384
define INPUT_NIGHTVISION 32768
define INPUT_MEDKIT 65536
define INPUT_RESERVED 131072
define INPUT_CENTER_VIEW 262144
define INPUT_HOLSTER_WEAPON 524288
define INPUT_INVENTORY_LEFT 1048576
define INPUT_PAUSE 2097152
define INPUT_QUICK_KICK 4194304
define INPUT_AIM_MODE 8388608
define INPUT_HOLODUKE 16777216
define INPUT_JETPACK 33554432
define INPUT_QUIT 67108864
define INPUT_INVENTORY_RIGHT 134217728
define INPUT_TURN_AROUND 268435456
define INPUT_OPEN 536870912
define INPUT_INVENTORY 1073741824
define INPUT_ESC 2147483648