PROJ DECAL

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PROJ_DECAL is a defineprojectile property used to set the tilenum of any decal spawned by the projectile, i.e. bullet holes.

Syntax is:

defineprojectile <tile number> PROJ_DECAL <number>

Where <number> is the tilenum of the decal used. Only works with bullet projectiles.

Doesn't work with bullet type projectiles fired by actors other than players.