Debris
debris <tilenum> <amount>
Spawns the hard-coded debris. <tilenum> can be SCRAP1 through SCRAP6.
Notes
If spritepal is used right before this command, it will change the scrap's palette.
debris <tilenum> <amount>
Spawns the hard-coded debris. <tilenum> can be SCRAP1 through SCRAP6.
If spritepal is used right before this command, it will change the scrap's palette.