Jump to content

Xvel

From EDukeWiki
Revision as of 21:12, 11 February 2009 by TX (talk | contribs) (Reverted edits by 201.21.216.176 (Talk) to last version by Hunter byte)

xvel holds the forward/backward velocity of the sprite. Positive values are forward, negative are backward.

The projectile doesn't move at the same speed as the normal actor, it moves faster. In order to make an actor move alongside a projectile (using define projecile), the speed of the actor should be multiplied by 2.5.