gamevar temp 0 2
gamevar temp2 0 2
gamevar xvar 0 2
define BARSCALE 10
onevent EVENT_DISPLAYREST {
setvar xvar 0 // set starting x coordinate
getactor[THISACTOR].extra temp // get the player's health.
ifvarg temp 0 { // only proceed if the player has any health.
setvarvar temp2 temp // save a copy for later.
divvar temp BARSCALE // make each column worth 10 hp.
modvar temp2 BARSCALE // gets the remainder of the division so that...
ifvarg temp2 0 {
addvar temp 1 // ...we can round up. each column will only disappear when all 10 hp are gone.
}
whilevarn temp 0 { // repeat for each column
rotatesprite xvar 182 65536 0 NOTCHON 0 8 16 0 0 xdim ydim // draws one column at (xvar,182)
addvar xvar 5 // move to the right
subvar temp 1 // next column
}
}
} endevent