Jetpack on
Member of the player struct.
Equals 0 if the player has the jetpack disabled.
Otherwise, if the player is in the process of turning on the jetpack, this variable goes from 1 to 11 at a rate of 1 per game tic, and finally stays at 11.
Member of the player struct.
Equals 0 if the player has the jetpack disabled.
Otherwise, if the player is in the process of turning on the jetpack, this variable goes from 1 to 11 at a rate of 1 per game tic, and finally stays at 11.