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Palette

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Revision as of 16:46, 5 October 2006 by Hendricks266 (talk | contribs)

This is the pointer to the current screen palette in use. The screen palette in use is what determines whether or not to apply the various tints which happen underwater, when night vision is enabled, et cetera. This is of very limited use to the average CON programmer. See spritenvg, ifinwater, and palfrom.