Addammo
addammo <weapon> <amount>
Adds <amount> to ammo of <weapon>. Similar to addweapon and addweaponvar, but doesn't add the weapon if the player doesn't already have it.
actor AMMO fall ifmove RESPAWN_ACTOR_FLAG state respawnit else ifp pshrunk nullop else ifp palive ifcount 6 ifpdistl RETRIEVEDISTANCE ifcanseetarget { addammo PISTOL_WEAPON PISTOLAMMOAMOUNT quote 65 ifspawnedby AMMO state getcode else state quikget } enda