Loadmapstate

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Revision as of 10:33, 18 May 2013 by Helixhorned (talk | contribs) (Specify loadmapstate a bit more precisely.)
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loadmapstate restores the current map to the state it was in when the savemapstate command was last used in that map.

Thus, all the sprites will be in the positions they were in at that time, any sectors that were activated will still be activated. Per-player and per-actor variables will be restored to the values they had at that time unless they were declared with GAMEVAR_FLAG_NORESET, etc.

If there is no cached copy of the map (either because savemapstate was not used in the map or the state was cleared using clearmapstate) then loadmapstate does nothing.