Rotatesprite16

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Revision as of 15:16, 14 January 2012 by Hendricks266 (talk | contribs) (fix order of <x1> <y1> <x2> <y2>)
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rotatesprite16 <x> <y> <z> <a> <tilenum> <shade> <pal> <orientation> <x1> <y1> <x2> <y2>

Displays tiles onscreen. It works like the rotatesprite command, but it is 65536 times more accurate.

<x> X coordinate, ranged 0-13107200 (200*65536=13107200)
<y> Y coordinate, ranged 0-20971520 (320*65536=20971520)

The command is named "rotatesprite16" because "multiplying by 65536" is equivalent to "shifting left by 16".