Onevent
onevent [EventName] { event body } endevent
Used outside of all actors, onevent defines a special block of CON code to be executed when a specific event happens in the game code. endevent is used to end the statement. The hardcoded portion of many events can be canceled by setting the gamevar RETURN to -1 inside the aforementioned block of code, permitting only the custom-coded one to run.
gamevar MYMEDPACK 100 1
onevent EVENT_TURNAROUND
{
palfrom 32 0 0 32
addphealth 5
subvar MYMEDPACK 5
setvar RETURN -1
}
endevent
See the EDuke32 event list for a list of all currently valid events in Eduke32.