Onevent
onevent [EventName] { event body } endevent
Used outside of all actors, onevent defines a special block of CON code to be executed when a specific event happens in the game code. endevent is used to end the statement. The hardcoded portion of many events can be canceled by setting the gamevar RETURN to -1 inside the aforementioned block of code, permitting only the custom-coded one to run.
gamevar MYMEDPACK 100 1 onevent EVENT_TURNAROUND { palfrom 32 0 0 32 addphealth 5 subvar MYMEDPACK 5 setvar RETURN -1 } endevent
See the EDuke32 event list for a list of all currently valid events in Eduke32.