Killit

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killit

Used within an actor's code in order to delete it from a map.

Setting the sprite's xrepeat to 0 using setactor, sizeat, or sizeto has the same effect.

Execution of subsequent code is halted in a fashion similar to return.

This command only truly takes effect for sprites with a statnum of certain statnums. Sprites of other statnums will still disappear, but they will not be deleted, which can cause performance issues.

  • STAT_ACTOR
  • STAT_MISC