Scalevar
mulscale <Result> <Factor 1> <Factor 2> <Divisor>
In C terms, this command performs roughly the expression <Result> = (<Factor 1> * <Factor 2>) / <Divisor>
.
In CON terms, it is very similar to the following series of commands:
set <Result> <Factor 1> mul <Result> <Factor 2> div <Result> <Divisor>
The main difference is that the calculation uses 64 bits to prevent overflow, while using gamevars for intermediate values would limit it to 31 bits.