Spriteflags
spriteflags <picnum> <value>
spriteflags <value>
The first form is used outside of an actor code. It will set special flags to a tile. The values are the same as gameflags.
The second form is used inside of an actor code. It will set special flags for a sprite that exists in the map. The values are the same as htflags.
At game time, the per-tile value is XORed with the per-sprite value, i.e. the setting of one reverses the other.
The per-tile flags are also set by useractor. Meaning that the spriteflags should precede it, otherwise the values will be overwritten.