Onevent
onevent <event name> { code } endevent
Used outside of all actors. When the event called <event name> occurs, any following code occurs. endevent is used to end the statement. Set the gamevar RETURN to -1 inside an onevent statement to cancel to effects of the event.
Example code:
[[gamevar]] MYMEDPACK 100 1
onevent [[EVENT_TURNAROUND]]
{
[[palfrom]] 32 0 0 32
[[addphealth]] 5
[[subvar]] MYMEDPACK 5
[[setvar]] RETURN -1
}
[[endevent]]
See the EDuke32 event list for a list of all currently valid events in Eduke32.