Teeth Doors

From EDukeWiki
Revision as of 16:30, 10 September 2006 by Mblackwell (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Build/Mapster32 Map Editing

NOTE: Much of information on this page is from around 1999. Some may be outdated, and some may be incorrect -- this page exists to get you started with the Level Editing and may not currently cover some of the additional features available in Mapster32.

Teeth Doors

Map Name: TUTORIAL.MAP (ROOM 1-F)

This door never appears in the game (it has a few minor problems) but it is very cool anyways.

STEP 1: Create a sector for the door, and two square sectors inside the door sector (for the teeth of the door). All these sectors should be valid player space.
STEP 2: Lower the teeth sector floors down until you can no longer see the floor (even when looking down at an angle).
STEP 3: Give the door sector a sector lotag value of 29 and a unique sector hitag value.
STEP 4: Place one sector effect in each tooth sector. Give each sector effector sprite a sprite lotag value of 22. Also give each sector effector sprite a sprite hitag value equal to the door sector hitag value. You're done! Look at the tutorial map if you don't quite understand.
NOTE 1: This door must start in the open position for it to properly work.

Another Way To Do Teeth Doors

Using this method, the door can start in the closed position. (details unknown, someone who has info on this please post it)