Category:Editing Moving Sectors

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Build/Mapster32 Map Editing

NOTE: Much of information on this page is from around 1999. Some may be outdated, and some may be incorrect -- this page exists to get you started with the Level Editing and may not currently cover some of the additional features available in Mapster32.

Rotating Sectors (Gears)

Map Name: TUTORIAL.MAP (ROOM 2-H)

This effect allows you to create a constantly rotating sector, such as the gears found in the registered levels.

STEP 1: Create the sector to be rotated.
STEP 2: Place one sector effector sprite where you want the pivot point for this sector to be (it is usually placed in the center). Give this sprite a lotag value of 1, and a unique hitag value. Now change the angle of this sprite to one of the following:
Up - Sector rotates counter-clockwise
Down - Sector rotates clockwise
NOTE 1: This pivot point sprite is not required to be inside the sector that will rotate.
STEP 3: Place one other sector effector sprite somewhere else in your gear sector. Give this sprite the same unique hitag value that you gave the first sector effector sprite. Leave the lotag value set as 0. Then set the angle of this sector effector sprite. The following angles have the following related functions:
Up - All points of sector rotate around pivot point
Down - Entire sector rotates around pivot point
STEP 4: If you want sprites and the player to rotate with this sector, you must enter 3D mode and press the [R] key on the floor of the sector. This will allow sprites and actors to move with the rotating sector.

Using Rotating Sectors for Doors

Map Name: ROTATEDR.MAP

Rotating sectors can be used in combination with switches to create a very interesting type of door. The how-to is fairly complicated, so a tutorial map (created by Jack Gutzler AKA Captain Massive) has been included with this package.

Two-Way Trains

Map Name: ADVANCED.MAP (ROOM 1-D)

One Car Subways

Map Name: ADVANCED.MAP (ROOM 1-E)

Making Multi-Car Subways

Map Name: NONE

Notes on Subways

Map Name: NONE

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