Gotweapon
This is an array of values which specify whether the player has a certain weapon.
onevent EVENT_RESETWEAPONS { ifvare MULTIMODE 1 { ifvare VOLUME 0 { ifvare LEVEL 0 // remove the player's pistol if they spawned in single player on E1L1 { setplayer[THISACTOR].gotweapon ONE ZERO setplayer[THISACTOR].ammo_amount ONE ZERO } } } } endevent