Command line options
Usage: eduke32 [files] [options]
Example: eduke32 -q4 -a -m -tx -map nukeland.map
Files can be *.grp/zip/con/def
Command | Description | |
---|---|---|
-cfg [file.cfg] | Use an alternate configuration file | |
-c# | Use MP mode #, 1 = Dukematch, 2 = Coop, 3 = Dukematch(no spawn) | |
-d[file.dmo] | Play a demo | |
-g[file.grp] | Use an extra group file | |
-h[file.def] | Use an alternate def | |
-j[dir] | Adds a directory to EDuke32's search list | |
-l# | Warp to level #, see -v | |
-map [file.map] | Loads a map | |
-m | Disable monsters | |
-nam -ww2gi |
Run in NAM or WW2GI-compatible mode | |
-net | Enable multiplayer (see documentation) | |
-r | Record demo | |
-s# | Set skill level (1-4) | |
-setup -nosetup |
Enables/disables startup window [only on Windows, SDL, and/or GTK2 environments] | |
-t# | Set respawn mode: 1 = Monsters, 2 = Items, 3 = Inventory, x = All | |
-usecwd | Read game data and configuration file from working directory [Windows only] | |
-u######### | User's favorite weapon order (default: 3425689071) | |
-v# | Warp to volume #, see -l | |
-x[game.con] | Load custom CON script | |
-# | Load and run a game from slot # (0-9) | |
-? --help |
Display this help message and exit | |
-debughelp | Display debug parameters and exit | |
-a | Use fake player AI (fake multiplayer only) | |
-cachesize # | Sets cache size, in Kb | |
-fNUM | Send fewer packets in multiplayer (1, 2, 4) (deprecated) | |
-game_dir [dir] | Duke3d_w32 compatibility option, see -j | |
-gamegrp | Selects which file to use as main grp | |
-i# | Use networking mode (1/0) | |
-name [name] | Player name in multiplay | |
-nD | Dump default gamevars to gamevars.txt | |
-noautoload | Disable loading content from autoload dir | |
-nologo | Skip the logo anim | |
-ns -nm |
Disable sound or music | |
-q# | Fake multiplayer with # (2-8) players | |
-rmnet | Use network config file (OBSOLETE, see -net) | |
-stun | Use UDP hole punching for multiplayer connections | |
-w | Show coordinates | |
-z# -condebug |
Enable line-by-line CON compile debugging at level # |