Jump

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jump <address>

<address> - is a gamevar that stores the destination address.

Transfers control to another statement with a specified <address> which should be obtained by the getcurraddress command. The address must be obtained before the corresponding jump command. This limitation makes it hardly possible to do a jump forward.

Here is an example that shows how to make a countdown loop(from 10 to 1) by means of the jump command.

 // addr and i are gamevars.
 setvar i 10
 getcurraddress addr
 // begin loop
 addlogvar i
 subvar i 1
 ifvarn i 0 jump addr // if 'i' isn't 0, jumps to addr