Sectnum

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Revision as of 16:59, 18 January 2011 by 189.32.90.235 (talk)
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sectnum

A sprite's sectnum is simply the sector the sprite is in. This can refer to either the general concept of the sprite's sector number or to the specific sectnum member of the sprite struct.


IMPORTANT: It is not suggested to manually change sectnum via "setactor[].sectnum" because it will not update various sprite and sectors lists kept in game and is believed to corrupt said lists, causing oddball occurances like sprites freezing in midair. To set sectnum properly, it is recommended to use changespritesect instead.