Pals
Member of the player struct; pals # is an array which controls the screen tint values induced by palfrom. See pals_time.
pals is a 4-component array. The first value is the 6-bit (0-63) intensity value which controls the initial translucency of the tint before it fades out. The remaining three values are the 6-bit (0-63) RGB color values of the tint.
from build.h:
typedef struct { char r,g,b,f; } palette_t;
from player.h:
palette_t pals;