Gotweapon
This is an array of values which specify whether the player has a certain weapon.
This is deprecated when it comes to HANDBOMB_WEAPON or TRIPBOMB_WEAPON.
onevent EVENT_RESETWEAPONS
{
ifvare MULTIMODE 1
{
ifvare VOLUME 0
{
ifvare LEVEL 0 // remove the player's pistol if they spawned in single player on E1L1
{
setplayer[THISACTOR].gotweapon PISTOL_WEAPON ZERO
setplayer[THISACTOR].ammo_amount PISTOL_WEAPON ZERO
}
}
}
}
endevent