Htcgg

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Revision as of 00:13, 23 February 2012 by Hendricks266 (talk | contribs) (for completion's sake)
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htcgg is a member of the sprite structure. Its only actual use in the game's source code is in this block from the handling of the fall command:

               if (!actor[vm.g_i].cgg-- || (sector[vm.g_sp->sectnum].floorstat&2))
               {
                   A_GetZLimits(vm.g_i);
                   actor[vm.g_i].cgg = 3;
               }

TODO: What does "cgg" stand for? The source code does not say.