The Build tools are sub-components of EDuke32 and the BUILD Engine that assist the user in various editing functions. Their source code can be found in the eduke32/build/src/util/ directory of the repository or packages.
Command-Line Executables
Tool Name |
Original Author |
Description |
|
kextract
|
Ken Silverman
|
extracts data from GRP "group files"
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kgroup
|
Ken Silverman
|
creates GRP "group files" out of specified files
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transpal
|
Ken Silverman
|
generates shading/translucence tables from a palette
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wad2art
|
Ken Silverman
|
novelty utility for converting Doom art resources in WAD files to BUILD ART files, PALETTE.DAT, and NAMES.H
|
wad2map
|
Ken Silverman
|
novelty utility for converting Doom level maps in WAD files to BUILD map files
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md2tool
|
|
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generateicon
|
|
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cacheinfo
|
|
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arttool
|
JonoF
|
constructs all attributes of ART files and can import art tiles in PCX and TGA formats
|
givedepth
|
JonoF
|
|
mkpalette
|
JonoF
|
inputs simple color ranges in HSV format and automatically generates a palette with shade steps
|
unpackssi
|
JonoF
|
unpacks the SSI files employed to hold the data of Sunstorm Interactive expansion packs
|
bsuite
|
JonoF, DOS Menus rewritten to command-line parsing by Hendricks266
|
"Build Customization Suite", imports and extracts game palettes
|
enumdisplay
|
|
Windows-only; enumerates all available display modes
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Python Scripts
Tool Name |
Original Author |
Description |
|
ase_import.py
|
|
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highpalookupmaker.py
|
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md3_export.py
|
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prhighpal.py
|
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Bash Scripts
Tool Name |
Original Author |
Description |
|
checkdefs.sh
|
|
|