Pals

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Revision as of 11:41, 21 March 2012 by Helixhorned (talk | contribs) (add FIXME, this doc is wrong; read gamestructures.c)
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Member of the player struct; pals # is an array which controls the screen tint values induced by palfrom. See pals_time.

FIXME FIXME FIXME can be indexed like pals 0 ... pals 2 (r, g, b)


FIXME This is incorrect:

pals is a 4-component array. The first value is the 6-bit (0-63) intensity value which controls the initial translucency of the tint before it fades out. The remaining three values are the 6-bit (0-63) RGB color values of the tint. This mirrors the structure of the palfrom command.